Recalibrating XP & Stocking
FMC Basic » Devlog
Redid experience calculations for monsters, as well as the dungeon stocking algorithm.
- Medium defense now increases XP by 25%, and heavy defense by 50%. Special abilities still add 50%.
- Occupied rooms now have experience points’ worth of monsters equal to d6 × 100 times the dungeon’s level.
- Treasure hoards now have value in coins equal to d6 × 100 times the dungeon’s level.
This should hopefully be ‘balanced’ better! This is because although, e.g., heavy armor has the same effect as doubling one’s hit points, it does not also increase one’s damage. This means that a creature with heavy armor should not necessarily have the same XP as a creature with double the hit points.
Files
fmcbasic.pdf 2 MB
Feb 18, 2024
fmcbasic_booklet.pdf 2 MB
Feb 18, 2024
fmcbasic.pub 8.9 MB
Feb 18, 2024
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FMC Basic
Personal house rules for FMC
Status | Released |
Category | Physical game |
Author | Traverse Fantasy |
Genre | Role Playing |
Tags | Dungeon Crawler, lbb, OSR, Tabletop role-playing game |
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Comments
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Both PDFs are the booklet form currently
Thank you, just fixed!