Final Fighter Revision
JWMillwright left this really cool comment on my previous post about fighters:
I’ve more or less adopted these rules but allow Fighters to use this bonus as one of the following; to-hit bonus, a damage bonus, or make an extra attack with no bonus.
And only now something just clicked: it should be really simple to introduce the same framework as simple skirmishes if you just allow fighters to split their bonus between multiple attacks (if their bonus is +2 or greater). So I’ve removed the rule that fighters attack until they miss, and replaced it with fighters being able to split or combine their attack bonus into multiple small attacks or one big attack. Monsters can now also do the same thing. This increases the continuity between FMC Basic and FMC proper, so it really feels like a simplified version of how I run the latter.
You could give experts +1 prowess every second level and mages every third level, but that feels more appropriate for how I run FMC proper where hit dice translate directly into combat capability.
Files
Get FMC Basic
FMC Basic
Personal house rules for FMC
Status | Released |
Category | Physical game |
Author | Traverse Fantasy |
Genre | Role Playing |
Tags | Dungeon Crawler, lbb, OSR, Tabletop role-playing game |
More posts
- Recalibrating XP & StockingFeb 18, 2024
- Publisher File!Dec 12, 2023
- Introducing Arcane FociDec 06, 2023
- Improving Fighters & Magic WeaponsNov 30, 2023
- Clarification & Hirelings!Nov 29, 2023
Comments
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Is the intention that the fighters' multiple attacks can be against the same target? If so, it seems like the optimal choice would always be as many attacks as possible with +1 vs. a single attack with the entire bonus (https://anydice.com/program/33a0b), and even more so with a magic weapon.
Need to add a clarification, only against different figures! :)