Improving Fighters & Magic Weapons
See my blog post to learn more! But here’s the relevant end paragraphs:
Magic weapons have been nerfed. Instead of changing the fighter’s damage die, they gain a fighting bonus equal to their level minus how many powers they have. For example, a level-2 sword, using d4 and d6 for powers, has a 1-in-6 chance of having a +1 bonus.
This makes magic weapons with bonuses relatively rare, and not necessarily desirable over one with more special powers. This means you could have a level-5 sword with a +4 bonus, and not only is it going to just have one power, but it’s also going to be a mediocre one.
Fighters add their level to attack but not to damage. This means that fighters who want to sweep and slay need a magic weapon.
Still editing out the prev references to magic weapons’ damage dice.
Files
Get FMC Basic
FMC Basic
Personal house rules for FMC
Status | Released |
Category | Physical game |
Author | Traverse Fantasy |
Genre | Role Playing |
Tags | Dungeon Crawler, lbb, OSR, Tabletop role-playing game |
More posts
- Recalibrating XP & StockingFeb 18, 2024
- Final Fighter RevisionDec 20, 2023
- Publisher File!Dec 12, 2023
- Introducing Arcane FociDec 06, 2023
- Clarification & Hirelings!Nov 29, 2023
Comments
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Great work.
thank you! :)