Build v0.1.2
Resourciv » Devlog


Latest build! Hodgepodge:
- Meeple actions on the map now require two clicks: one to preview, and another to confirm.
- Added commerce resource, whose base supply equals your greatest settlement’s number of peeps.
- Added tribes, which are a pre-state equivalent of colonists. Both meeps now require commerce.
- Forges are now unlocked by bronzework, and hoplites require metal (renamed from iron).
- Ironwork increases the ore output of mines and metal output of forges.
- Borders do not expand over time but have a range equal to the settlement’s influence.
- Kinship now gives influence bonus equal to the binary log of a settlement’s number of peeps.
- Button on lower-right can be clicked to cycle to next task or (when flashing) end your turn.
- Added shortcut menus for meeples, settlements, and diplomacy (yet to be implemented).
- Added zoom via scroll wheel (oops, I forgot because I hardly use a mouse).
- Added tooltips for hexes and meeples.
- Improved logic around packing meeps.
- Improved AI for settlement production.
The next thing on my plate, besides diplomacy, is figuring out some system for livestock.
Files
Resourciv (Windows) 37 MB
13 days ago
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Resourciv
Sort of a horror game
Status | Prototype |
Author | Traverse Fantasy |
Genre | Strategy |
Tags | 4X, 4x-game, civ, civilization, Relaxing, tbs, Turn-based Strategy |
More posts
- Build v0.1.124 days ago
- Fixed Download31 days ago
- Resourciv31 days ago
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