Build v0.2
Resourciv » Devlog
I know it’s been a while, but I’d been doing shit the whole time!
- New resource system: Goods listed in the top-left are consumed by needs from habitats and workplaces! I’m not quite happy with the distribution logic quite yet, but at least most needs have a one-to-many relationship with goods. There’s also an underlying work-week system in the backend which I’ll expose at some point, letting you trade your peeps’ happiness for increased productivity.
- New culture system: Each point of influence earns a settlement a new hex, from which rural yields are collected or upon which buildings can be constructed (usually habitats or workplaces).
- Basic diplomacy: With my new expanded dialog system, I’ve added some diplomacy to change your relationship with other cultures. There’s no decision logic on the AI’s end to accept or reject requests, but this is the framework.
- New combat system: Meeps do a number of attacks equal to their own number, even in melee. This means packed meeps can combat a whole stack of meeps, and an individual meep cannot defeat an entire packed meep.
- Livestock features: After researching husbandry, you can build livestock features based on animals you had hunted. It feels a little restrictive, since you can only build livestock on the original animal’s spawn terrain, but this also makes cavalry (which now requires horses) more difficult to acquire and expensive to train.
- Prettier loading screen: Again, thanks to the new dialog system!
- Improved global view: Hover over settlements for an informative tooltip!
Plus some optimization and other backend improvements, and I’m sure other things that I have forgotten about being new.
Let me describe the domestic game loop I’m planning to implement. Different types of housing will unlock new types of labor, which will be accepted by different workplaces. Peeps who live in different types of housing will in turn have different needs which you will need to provide. This will all be impacted by your culture’s social organization, forcing you to deal with the birthmarks of the past as you transition from classical civilization to the modern world.
Files
Resourciv (Windows) 37 MB
3 hours ago
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Resourciv
Sort of a horror game
Status | Prototype |
Author | Traverse Fantasy |
Genre | Strategy |
Tags | 4X, 4x-game, civ, civilization, Relaxing, tbs, Turn-based Strategy |
More posts
- Build v0.1.3Jun 28, 2025
- Build v0.1.2Jun 09, 2025
- Build v0.1.1May 28, 2025
- Fixed DownloadMay 22, 2025
- ResourcivMay 21, 2025
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