At the start of each turn, roll 5 six sided dice. If any die rolls higher than the last time it was rolled, the corresponding event occurs during this turn:
Encounter - pick or roll from a table, or ask players for input.
Hint of encounter - pick or roll from a table, or ask players for input. This die also becomes an Encounter die, until the hinted encounter occurs.
Fatigue - implement a rule for hindering the characters due to them being tired.
Depletion - implement a rule for reducing one of the characters' resources (often, light; sometimes, fuel).
Environment - change the environment (e.g., different weather; different smell; different sound).
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Comments
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This is a great tool! The 2d6 encounter table is lovely. It saved me from a session planned on the run.
I've liked it so much that I translated the pamphlet and now the Polish version is available here: https://hechlok.itch.io/tura
The font color for the 2d6 encounters descriptions doesn't print well (at least on my inkjet).
The A4 download is an empty file.
thank you, should be fixed now!
An alternative procedure:
At the start of each turn, roll 5 six sided dice. If any die rolls higher than the last time it was rolled, the corresponding event occurs during this turn: