Thank you for your elegant, whimsical project. I purchased a stack of FMC Vol. 1. I suggest following my example and use as a handout and door prize for gamers at conventions. Cheers.
Hello, FYI there's a typo on p96 on the Maps table. The number "3" features twice. I assume Treasure Map should be present on a roll of 4 - 9.
Also I don't know whether it's an intentional change or not, but in OD&D III p7, it says gold will be in the treasure 50% of the time. But I can't see that mentioned on p127 of FMC.
Excellent work on this! It accomplishes the difficult job of reading more easily than the original while not adding much in the way of interpreting the vague or confusing parts.
On the format, I was first sad to see the square pages of the PDF, since that would make printing at home weird or tedious, but I actually ending up leaving the huge top and bottom margins. Leaves tons of room for my notes, scribbles, and doodles.
Was literally looking over that part in FMC last night and it did strike me as a bit odd, my immediate thought was to things like the parrying dagger. A weightier thing like a polearm wouldn't be able to parry a dagger too well when in close combat unless imagining the pole part being used to absorb the cut from the dagger. I guess on the opposite end, though, I find it hard to imagine daggers doing too well against a polearm. Once they get far enough apart the techniques are drastically different.
I see what might have happened, given the wording in Chainmail, but it does seem like the faster (lower classed) weapons get a chance to parry, originally, as you said. The problem here is, it seems odd that weapons with a higher class, with their pretty much sole advantage of attacking first in the initial engagement, seem to lose that advantage with this subsystem, given the language about "first blows" seeming to mean the first strike of the engagement. I feel like it makes sense if in close combat already, where both opponents could already reach each other, but the initial chance to hit should go to the character with more reach, I think. It does seem like it makes an exception for pikes, spears, and lances (but not polearms apparently): if there's a charge, then those weapons get priority in the first round, but I feel like I'd want to expand on this.
Combine this system with the generally rougher time lighter class weapons get versus most defensive types, though, maybe it evens out?
The flail seems to have one of the best overall to-hit, which strikes me as a bit strange, but maybe since it's in the middle it's got the problem of not being dedicated enough in speed or in reach
Highly enjoyed every part of this book. Reading the blurb at the end, I greatly appreciate your honesty in why you've created FMC. This is possibly my favorite OD&D clone, like you said it's like a mirror that gives you what you put in.
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What happened to the black and white version?
LOVE THIS SO MUCH. Only have one question...
What about Psionics?
wherever this was I wish I coulda been there :)
oh boy, these medieval campaigns really are fantastic.
Hello, FYI there's a typo on p96 on the Maps table. The number "3" features twice. I assume Treasure Map should be present on a roll of 4 - 9.
Also I don't know whether it's an intentional change or not, but in OD&D III p7, it says gold will be in the treasure 50% of the time. But I can't see that mentioned on p127 of FMC.
Excellent work on this! It accomplishes the difficult job of reading more easily than the original while not adding much in the way of interpreting the vague or confusing parts.
On the format, I was first sad to see the square pages of the PDF, since that would make printing at home weird or tedious, but I actually ending up leaving the huge top and bottom margins. Leaves tons of room for my notes, scribbles, and doodles.
Thanks for the wonderful book!
The "PAGE INTENTIONALLY LEFT BLANK" is the best "quick primer for old school gaming" ngl haha
hello. thanks for this nice book. Is the versions on lulu updated to Gamma?
Was literally looking over that part in FMC last night and it did strike me as a bit odd, my immediate thought was to things like the parrying dagger. A weightier thing like a polearm wouldn't be able to parry a dagger too well when in close combat unless imagining the pole part being used to absorb the cut from the dagger. I guess on the opposite end, though, I find it hard to imagine daggers doing too well against a polearm. Once they get far enough apart the techniques are drastically different.
I see what might have happened, given the wording in Chainmail, but it does seem like the faster (lower classed) weapons get a chance to parry, originally, as you said. The problem here is, it seems odd that weapons with a higher class, with their pretty much sole advantage of attacking first in the initial engagement, seem to lose that advantage with this subsystem, given the language about "first blows" seeming to mean the first strike of the engagement. I feel like it makes sense if in close combat already, where both opponents could already reach each other, but the initial chance to hit should go to the character with more reach, I think. It does seem like it makes an exception for pikes, spears, and lances (but not polearms apparently): if there's a charge, then those weapons get priority in the first round, but I feel like I'd want to expand on this.
Combine this system with the generally rougher time lighter class weapons get versus most defensive types, though, maybe it evens out?
I'm glad you brought this up.
The flail seems to have one of the best overall to-hit, which strikes me as a bit strange, but maybe since it's in the middle it's got the problem of not being dedicated enough in speed or in reach
Highly enjoyed every part of this book. Reading the blurb at the end, I greatly appreciate your honesty in why you've created FMC. This is possibly my favorite OD&D clone, like you said it's like a mirror that gives you what you put in.
thank you so much :) really glad you enjoyed it