Okay, I think I've figured out what was causing a problem. I was trying to change the name when I was downloading to remove the (1) and have it overwrite the existing copy. If I download and let Chrome save it with the (1), it downloads just fine! Odd, since normally overwriting an existing file doesn't cause a problem like that! (It did prompt me to ask if I wanted to overwrite, and I picked yes, so not sure why it then errored on it!)
But in any case, the issue seems to have been on my end. Thanks for checking, though!
Hi, just wanted to let you know that I can't seem to actually download the A4, B&W version. Thanks for your lovely work -- seeing you've linked to some absolutely based orgs, I will donate when I have the chance.
Just thought I let you know how much I appreciate the effort of this project, it was a fantastic read. Especially the Intro, Postface and "this page intentionally left blank" section added a lot to approaching this text with an open, yet critical mindset that makes it work even better as a 'mirror' like you suggest in the postface. Thank you!
Thank you for your elegant, whimsical project. I purchased a stack of FMC Vol. 1. I suggest following my example and use as a handout and door prize for gamers at conventions. Cheers.
Hello, FYI there's a typo on p96 on the Maps table. The number "3" features twice. I assume Treasure Map should be present on a roll of 4 - 9.
Also I don't know whether it's an intentional change or not, but in OD&D III p7, it says gold will be in the treasure 50% of the time. But I can't see that mentioned on p127 of FMC.
Excellent work on this! It accomplishes the difficult job of reading more easily than the original while not adding much in the way of interpreting the vague or confusing parts.
On the format, I was first sad to see the square pages of the PDF, since that would make printing at home weird or tedious, but I actually ending up leaving the huge top and bottom margins. Leaves tons of room for my notes, scribbles, and doodles.
Was literally looking over that part in FMC last night and it did strike me as a bit odd, my immediate thought was to things like the parrying dagger. A weightier thing like a polearm wouldn't be able to parry a dagger too well when in close combat unless imagining the pole part being used to absorb the cut from the dagger. I guess on the opposite end, though, I find it hard to imagine daggers doing too well against a polearm. Once they get far enough apart the techniques are drastically different.
I see what might have happened, given the wording in Chainmail, but it does seem like the faster (lower classed) weapons get a chance to parry, originally, as you said. The problem here is, it seems odd that weapons with a higher class, with their pretty much sole advantage of attacking first in the initial engagement, seem to lose that advantage with this subsystem, given the language about "first blows" seeming to mean the first strike of the engagement. I feel like it makes sense if in close combat already, where both opponents could already reach each other, but the initial chance to hit should go to the character with more reach, I think. It does seem like it makes an exception for pikes, spears, and lances (but not polearms apparently): if there's a charge, then those weapons get priority in the first round, but I feel like I'd want to expand on this.
Combine this system with the generally rougher time lighter class weapons get versus most defensive types, though, maybe it evens out?
The flail seems to have one of the best overall to-hit, which strikes me as a bit strange, but maybe since it's in the middle it's got the problem of not being dedicated enough in speed or in reach
Highly enjoyed every part of this book. Reading the blurb at the end, I greatly appreciate your honesty in why you've created FMC. This is possibly my favorite OD&D clone, like you said it's like a mirror that gives you what you put in.
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This is a really great achievement in revision, editing, art and publishing. Extremely easy to follow, great layout; a top-five for me of all retros.
thank you so much! :)
I can download FMC color, but not the BW version. Here's the errors Chrome is showing:

sorry, not able to replicate that on my end :( will try from another device later
Okay, I think I've figured out what was causing a problem. I was trying to change the name when I was downloading to remove the (1) and have it overwrite the existing copy. If I download and let Chrome save it with the (1), it downloads just fine! Odd, since normally overwriting an existing file doesn't cause a problem like that! (It did prompt me to ask if I wanted to overwrite, and I picked yes, so not sure why it then errored on it!)
But in any case, the issue seems to have been on my end. Thanks for checking, though!
Hi, just wanted to let you know that I can't seem to actually download the A4, B&W version. Thanks for your lovely work -- seeing you've linked to some absolutely based orgs, I will donate when I have the chance.
sorry about that, forgot to update when making corrections! will work on that :) also thank you!
Just thought I let you know how much I appreciate the effort of this project, it was a fantastic read. Especially the Intro, Postface and "this page intentionally left blank" section added a lot to approaching this text with an open, yet critical mindset that makes it work even better as a 'mirror' like you suggest in the postface. Thank you!
thank you so much :) glad that others appreciate reading it through a critical lens!
What happened to the black and white version?
forgot to reupload when making corrections, will do that today!
LOVE THIS SO MUCH. Only have one question...
What about Psionics?
wherever this was I wish I coulda been there :)
that’s so cool and i am humbled :) thank you!!
oh boy, these medieval campaigns really are fantastic.
Hello, FYI there's a typo on p96 on the Maps table. The number "3" features twice. I assume Treasure Map should be present on a roll of 4 - 9.
Also I don't know whether it's an intentional change or not, but in OD&D III p7, it says gold will be in the treasure 50% of the time. But I can't see that mentioned on p127 of FMC.
thank you for catching that, will correct!
Excellent work on this! It accomplishes the difficult job of reading more easily than the original while not adding much in the way of interpreting the vague or confusing parts.
On the format, I was first sad to see the square pages of the PDF, since that would make printing at home weird or tedious, but I actually ending up leaving the huge top and bottom margins. Leaves tons of room for my notes, scribbles, and doodles.
Thanks for the wonderful book!
thank you! :)
The "PAGE INTENTIONALLY LEFT BLANK" is the best "quick primer for old school gaming" ngl haha
haha thank you!
hello. thanks for this nice book. Is the versions on lulu updated to Gamma?
hi, yes they are!
Was literally looking over that part in FMC last night and it did strike me as a bit odd, my immediate thought was to things like the parrying dagger. A weightier thing like a polearm wouldn't be able to parry a dagger too well when in close combat unless imagining the pole part being used to absorb the cut from the dagger. I guess on the opposite end, though, I find it hard to imagine daggers doing too well against a polearm. Once they get far enough apart the techniques are drastically different.
I see what might have happened, given the wording in Chainmail, but it does seem like the faster (lower classed) weapons get a chance to parry, originally, as you said. The problem here is, it seems odd that weapons with a higher class, with their pretty much sole advantage of attacking first in the initial engagement, seem to lose that advantage with this subsystem, given the language about "first blows" seeming to mean the first strike of the engagement. I feel like it makes sense if in close combat already, where both opponents could already reach each other, but the initial chance to hit should go to the character with more reach, I think. It does seem like it makes an exception for pikes, spears, and lances (but not polearms apparently): if there's a charge, then those weapons get priority in the first round, but I feel like I'd want to expand on this.
Combine this system with the generally rougher time lighter class weapons get versus most defensive types, though, maybe it evens out?
I'm glad you brought this up.
The flail seems to have one of the best overall to-hit, which strikes me as a bit strange, but maybe since it's in the middle it's got the problem of not being dedicated enough in speed or in reach
Highly enjoyed every part of this book. Reading the blurb at the end, I greatly appreciate your honesty in why you've created FMC. This is possibly my favorite OD&D clone, like you said it's like a mirror that gives you what you put in.
thank you so much :) really glad you enjoyed it