Update: Inventory & Travel


Hi all! I’ve been sneakily uploading changes to Cinco! over the past month:

  • Armor items act as a virtual +1 heart and give resistance against certain damage types until hit (represented by flipping over the card). Damaged armor resets during downtime.
  • Supply is now a discrete item which fully restores a character’s hearts and inspiration during travel or exploration; in the latter case, it requires 1 turn to consume.
  • Expanded guidelines for opponents, including a framework for damage resistances and vulnerabilities.
  • Expanded rules for travel into a “pick-your-poison” minigame (this has been a hit!).
  • Renamed “readied” to “packed” items on the character sheet since it confused even myself.
  • Renamed (unnamed?) “bashing” to “bludgeoning” damage so it didn’t rhyme with “slashing”.
  • Created worksheets for havens, ships, and cardless characters.

Hope you enjoy! :)

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Comments

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(+1)

Sneakily? :D  Itch has sent email each time about the updates. I've been wondering when this batch of changes would be complete. 

(+1)

LMAO I DIDN’T KNOW 😭😭 well shit i’m sorry y’all, that must be a lot of emails

I'm not complaining. I was just waiting for the updating to be finished before I re-read the rules to see what's new.