Update: Inventory & Travel
CINCO! Table-Talk Odyssey » Devlog
Hi all! I’ve been sneakily uploading changes to Cinco! over the past month:
- Armor items act as a virtual +1 heart and give resistance against certain damage types until hit (represented by flipping over the card). Damaged armor resets during downtime.
- Supply is now a discrete item which fully restores a character’s hearts and inspiration during travel or exploration; in the latter case, it requires 1 turn to consume.
- Expanded guidelines for opponents, including a framework for damage resistances and vulnerabilities.
- Expanded rules for travel into a “pick-your-poison” minigame (this has been a hit!).
- Renamed “readied” to “packed” items on the character sheet since it confused even myself.
- Renamed (unnamed?) “bashing” to “bludgeoning” damage so it didn’t rhyme with “slashing”.
- Created worksheets for havens, ships, and cardless characters.
Hope you enjoy! :)
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CINCO! Table-Talk Odyssey
Not the World's Greatest RPG, but something like it
Status | Released |
Category | Physical game |
Author | Traverse Fantasy |
Genre | Role Playing |
Tags | dnd, Pirates, Tabletop role-playing game |
More posts
- CINCO Released!90 days ago
Comments
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Sneakily? :D Itch has sent email each time about the updates. I've been wondering when this batch of changes would be complete.
LMAO I DIDN’T KNOW 😭😭 well shit i’m sorry y’all, that must be a lot of emails
I'm not complaining. I was just waiting for the updating to be finished before I re-read the rules to see what's new.